A real-world post-apocalyptic RPG.
Find materials. Track Krawlers. Build your base. Claim territory.
Every player in your city shares the same map. Your base is visible to all of them. Their bases are visible to you. Claim a hex — it's yours forever, and no one else can take it. Gather materials by finding real-world objects, tracking Krawlers, and navigating to GPS salvage points. Upgrade your base from a tent to a citadel that dominates the skyline. This is a shared persistent world. Your territory is permanent. The best spots go first.
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Every player in your city shares the same map. Claim a hex — it's yours permanently and blocked for everyone else. Build your base from a tent to a citadel. Other players see your name, your level, your territory. Expand outward hex by hex. Build walls, watchtowers, and workshops. The best locations go to the earliest players. This is a shared persistent world — not a solo game with a leaderboard.
NPCs request specific objects — "a red metal mailbox" or "a green wooden bench." Find it in the real world. Photograph it. AI verifies instantly and you collect materials: wood, metal, stone, organic, tech, culture. Use those resources to upgrade your base and expand your territory.
Each NPC marks a destination on your real-world map. Walk there. Arrive. Complete their unique minigame — crack a rusted lock for Juno, track a Krawler for Doc Harlow, decode a signal for Crank, or recover a lost memory for Lumen. The further you venture from your base, the bigger the reward.
150 Krawler species move across your real-world map — patrolling, wandering, lurking. Track them by following their trails. Doc Harlow needs specimens. Get close enough, scan them before they flee. The surface isn't empty anymore.
Your city starts covered in dark fog. Every step reveals hex tiles on a real-world map — your personal explored territory grows with every walk. See where you've been and how much remains hidden. Your commute just became an expedition.
Found a quest object? Tag its real-world location. When other players use your tag to complete a quest, you earn a cut of their rewards — automatically. Build a network of tags across the city and generate passive income even when you're offline.
50+ real landmarks per city, reimagined with post-apocalyptic lore. The Eiffel Tower is a signal relay. The Brooklyn Bridge is a disputed crossing. Each landmark has original story content and unique rewards. Travel the world. Klaim it.
Level 1 to 20. Daily streaks with multipliers. New NPCs, quest types, and base upgrades unlock as you progress. Five unique NPC characters with evolving dialogue and personalities. The longer you play, the deeper it gets.
1. Open Klaim. Choose your mission — photograph an object or walk to a GPS destination.
2. Step outside. Hunt for the object, track a Krawler, or navigate to a salvage drop.
3. Complete the quest. AI verifies your photo — or arrive and play the NPC's minigame.
4. Collect materials. Upgrade your base. Expand your territory. Level up.
Photo quests and GPS quests every day. Free. More with premium. Every walk builds your empire.
Each NPC specializes in different materials and has a unique GPS quest with its own minigame. Juno hides salvage drops. Doc Harlow tracks Krawlers. Crank intercepts signals. Lumen recovers lost memories. Complete their quests, collect their resources, and build the biggest base on the map.





The surface isn't empty. Mutated insects swarm the parks. Mechanical predators patrol the ruins. Shadow entities emerge after dark. Doc Harlow needs specimens for the BioLog — scan them before they scan you.
Common
Rare
Legendary
// Territory claimed — permanent
The map is shared. Every player in your city sees every base. Your Citadel. Their Tent. This is a persistent world.
Claims are permanent. The hex you claim is yours forever. Nobody else can build on it. Ever.
Territory is first-come, first-served. The city center, the best neighborhoods, the landmarks — they go to whoever claims them first.
Your base is visible to all. Other players walk through your neighborhood and see your name, your level, your walls.
The map is wide open right now. Early players claim the prime real estate. Late players get the leftovers.
Every player shares the same map. Hex claims are permanent and blocked for everyone else. The best locations in your city will go to the first players. Get on the TestFlight list before the map fills up.
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